Sup dude, nice character. This is workable. Arms/wings should be out, legs parallel. Tail has to be strait, don’t make it curve because you will eventually have to reposition it after your done and that require basic rigging and skinning, also its easier to unwrap for texturing. I know that this is just a rough sketch but some stuff to keep in mind. How the eyes or features will be place and the intention of your model. What material is it made of, primarily metal or is it made of soft tissue, or both. Then you can base your modeling upon that. From the looks of it now and by the way you design it, it looks robotic, with that in mind now we have to consider the limitations of a hard surface character. How will it open its jaw and spread its wings without collisions, which part of the character will be dedicated to be stretchable. But I remember that you had wanted to z-brush a model, if you intend to z-brush this model, it will take away from the robotic look unless done correctly but hard surface modeling require very little to none of sculpting at all. The most you can get out of z-brush with hard surface it texture, seams, dent, and all those other fancy stuff. I assume that you will do another drawing or revise before the final one unless you want to work with this one. Tell me so I can give you a process, but answers the stuff mentioned because it will determine the faster method.
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Sup dude, nice character. This is workable. Arms/wings should be out, legs parallel. Tail has to be strait, don’t make it curve because you will eventually have to reposition it after your done and that require basic rigging and skinning, also its easier to unwrap for texturing. I know that this is just a rough sketch but some stuff to keep in mind. How the eyes or features will be place and the intention of your model. What material is it made of, primarily metal or is it made of soft tissue, or both. Then you can base your modeling upon that. From the looks of it now and by the way you design it, it looks robotic, with that in mind now we have to consider the limitations of a hard surface character. How will it open its jaw and spread its wings without collisions, which part of the character will be dedicated to be stretchable. But I remember that you had wanted to z-brush a model, if you intend to z-brush this model, it will take away from the robotic look unless done correctly but hard surface modeling require very little to none of sculpting at all. The most you can get out of z-brush with hard surface it texture, seams, dent, and all those other fancy stuff. I assume that you will do another drawing or revise before the final one unless you want to work with this one. Tell me so I can give you a process, but answers the stuff mentioned because it will determine the faster method.
I posted the basic process in blog
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